Unlike the brain, the spine is a dynamic object with separate pieces of anatomy, such as bone and ligaments. Current MRIs are also static images.
Previously published literature have collected information on the biokinematics of the spine. I integrated this knowledge into Inverse Kinematics of a rigged spine, allowing the bones to move in relation to the flexible intervertebral disks.
This is imported into a Unity project to be viewed in VR. The player can view the anatomical changes from the movement in different angles. This is clinically relevant for viewing changes in the area of neuroforamen and heights of disks.