- Create personalized VR/AR experiences
- Educate with interactive VR/AR apps
- Animate models based on real kinematics
In this kinematic model of lumbar spine, I created a rigged model of the spine to model anatomical consequences to natural movement.
Using the OpenCV library, I detected features from an MRI to transform a spine model to personalize the VR experience.
I use a variety of AR kits to train students and educate lay people on spine terminology.
I created a library of spinal pathologies viewable in VR. Users can get close up to regions and learn how pathologies are affecting human anatomy.
I created web apps using HTML, JS, CSS, SQL, Golang and Flask.
In the Spine Viewer web app, upload medical images and view them online in 3D. (Based on XTK Toolkit)
The Spine Segmentation web app allows registered users to securely use our machine learning algorithm on the web. (In progress)
Demo Spine Viewer
E-poster
Oral presentation